There's this concept in game design called game flow, which in simple terms is essentially what happens when a game is both engaging and challenging at just the right amounts to the point where you get immersed in the experience. You can't have good flow without both some challenge and reward.
That's why games that are too simple and/or easy are boring. I feel like that's a very fine line you have to walk if you want to make a "cozy" game. How relaxing is relaxing enough without being boring? You need a minimum of challenge and stakes, because that's makes good games good.
I don't know much about Martinique but from what I gather at least they seem to treat them better than the U.S. with Puerto Rico, so that's something...
I wish. He's an asshole TV host whose show thrives on sensationalizing crime and tragedy. The other guy is also an asshole and a massively controversial noveau riche who, in the past, said Datena wasn't man enough to hit him... So he had it coming lol.
I like minimalism.