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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)B
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1
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64
Joined
2 yr. ago

  • I live out in the countryside. The nearest store is about 2.8km away. Put on some good music, get an ice cream for the second half of the trip, it's a lovely walk. I could catch a bus back, there's a stop right by the shop, but my timing is generally shite. If I'd be halfway home by the time the bus comes, I'd rather just walk.

  • Hats off to my man MrEdders. Yes, I'll absolutely watch your three hour video on some obscure 90's FMV noir game!

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  • Since you were so insistent that it's simple, I told you to go and implement non-rigid capes to two old games that never had more than a rudimentary physics engine, and report back just how easy it was. And seeing how your reply, three minutes later, started with the words "Already done," I can only assume that you did it. So do tell, how easy was it?

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  • Cause that was the task. Add soft body physics to Jedi Outcast, which is running on a modified Quake 3 Arena engine. Or create a new animation rig and redo all of the character animations. And you did it in three minutes. So show your work.

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  • Took you three minutes to implement soft body physics in the Quake 3 engine, huh? Show your work.

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  • Right. Go add capes that aren't just rigged to the existing skeleton to Jedi Outcast or Morrowind, then come back and tell me how easy it was.

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  • I didn't think I'd have to point out that adding a cape is a similar pain in the ass. Dynamic objects like scarves and capes are not the same as a shirt. If your character framework isn't set up for them from the start, implementing them is not as simple as "just plop it in there bruh".

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  • A character model is made up of "slots". The head slot, the chest slot, the legs slot and so on. When you equip a piece of gear, it replaced the body mesh in that slot. So a helmet model replaces the head, a cuirass replaces the chest, I think you follow. If you want a piece of gear to only partially cover the character, you need to create a new slot. But gear is easy to implement, since it conforms to the character's "body" and uses the same animations.

    Now add a scarf. First, you need to create a new slot, so that equipping the scarf doesn't replace the head or chest. And then comes the question of animations. Are you going to have the scarf just lay flat against the character? That's the easiest approach, but it'll be completely static, look like ass and probably clip through at least some of your armors. You could use a cloth sim. If your scarf mesh has enough polygons, it'll look the best. But it's also computationally expensive, especially if you go with mesh-based collisions for maximum eye candy. And what types of objects can the scarf collide with? Just the character, or world objects as well? Every object the scarf collides with will create a whole new slew of physics calculations, all the time, dropping your performance in the gutter like a mob snitch. Or you could create a bespoke rig for the scarf. It'll look better than a static object and won't have a notable performance hit, but won't look as good as the cloth sim, especially since it won't collide properly with whatever else your character is wearing. And you'd need to create matching animations for literally every animation the character can possibly do. Every. Single. One. Your animators would want to murder you. And they will, when you come back to them a little later and say "Okay, real impressed with the scarf, now let's make 5 different ones. And I want capes."

    TL;DR: It's not just another piece of gear.

  • But exactly because of that, they don't have yeet. Long periods of low thrust are great for long duration missions, like satellites, stations and interplanetary probes, awful for a TLI burn.

  • Ion and plasma drives. They're electric and work very well. All the thrust of a hefty fart, but high specific impulse allows them to burn for a long time, so they're great for maneuvering in the vacuum.

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  • I lose Virtual Desktop for my wireless VR, 3ds Max and Solidworks for CAM. If all I did was gaming, media and browsing, I'd switch. Which is why my HTPC, only used for couch gaming and media, is running Bazzite.

  • Counterpoint: Blender was the first 3d modeling tool I tried and I bounced off that UX so hard that I haven't touched it in nearly 20 years. Sometimes a bad UX is just bad UX.

  • It's apparently not okay when someone you don't like says something you'd otherwise agree with. Can't have complexity like that these days.

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  • If the interesting thing about your character is that they're not human, you don't have an interesting character. Fite me.

  • I found a reddit post from a year or so ago, reportedly Bazzite has drivers for the dongle out of the box. I'm a little more concerned about the keyboard+touchpad combo, since I'd imagine that's not quite a standard device. Fortunately, I give negative fucks about any RGB, so I really don't care if any RGB the components happen to have don't even light up.

  • Sure, buddy.

  • NATO not expanding eastward was never put to paper. No one ever officially signed off on it, nor was it ever an official decree. It was never anything more than words of appeasement. Russia "agreed to democracy on its doorstep" because they were going through a regime collapse and were a tad preoccupied with preventing the collapse from going further. Even if they had kicked up a storm about it, what were they gonna do? The breakaway nations weren't going to just unpack their bags and stay with the abusive ex cause the ex said they can't leave. Russia would've had to suppress them militarily once again, and they didn't have the resources to do that.

    NATO expanding eastward was because the former Soviet bloc countries wanted it. Because if you've regained your independence (for some of them it wasn't even the first time) from an aggressive neighboring nation, would you not wish to protect it with the means available to you? If Poland and the Baltics believed that, for the first time in centuries, Russia would stop doing Russia things, would they have sought to join? Because the only reason they've been spared Ukraine's fate is that Russia was in no position to execute militarily when those countries were accepted into NATO. And look at us now, thirty some years later, Russia is doing Russia things.

  • Deeper IR, microwave and radio. Within a galaxy, redshift can be ignored. In another galaxy, the issue is moot, you don't need to worry about them and they don't need to worry about you.

    Our current scopes can pick up brown dwarfs with a surface temperature below freezing. An object the diameter of a planetary orbit, with the gravitational effect of a main sequence star and giving off just black body radiation is gonna stick out like a neon "Interesting stuff here!" sign the moment someone does a long wavelength survey of your general region.

    Even if you build a swarm instead of a solid shell, you're still going to shift the star's apparent spectrum towards IR, from the swarm radiating waste heat. A star whose mass, diameter and emission spectrum don't match up with the math is inviting investigation, regardless of how you try to mask what you've been doing.