Disco Elysium is my favourite game from the last decade (maybe even beyond, but I have a soft spot for old games).
To me, it is a case study of how well games work as a storytelling medium if done with the right mindset and people. Everything including the art style, music, game mechanics worked for the story, and it was a joy to experience that.
It is a shame what took place behind the scenes, and I wish there is a better way to show my support to the original developers.
P.S. I could not find a way to save/follow your profile here. So, I did the next best thing, and tagged you and saved your comments.
Thanks again for the recommendations. Blue Prince looks refreshingly good and different. I did hear quite a bit about Clair Obscur, but turn based gameplay never appealed to me. I did not play Baldur’s Gate 3 for the same reasons, in spite of it being so well received.
I agree with your criticisms about Ghosts of Tsushima, and have made similar observations as well. However, Ghost of Tsushima and Spider-Man are my comfort games where I just soak in their music and atmosphere while I do something else like talk with someone.
I have been very lucky at times because I got to work with people who got the point I was trying to make through my ramblings, especially during the start of my career.
Of course there have been many occasions where people had little patience, and it drove me to make my points simpler and direct.
This is taking “testing in production” to a whole new level. How did this get past the regulations?
On second thoughts, does any country have concrete regulations for self driving vehicles? I am curious what they would be, and how they would quantify the thresholds since no self driving solution would be 100% accident-free.
I also have felt that in my older age I'm gravitating more towards medium-length games with a proper story that you can finish and put away, as opposed to the endless MMOs and grindy ARPGs I enjoyed in my youth.
You could not have captured it better.
I am glad we had this conversation. Please do recommend me some more games. if you do not mind.
I was on a long break from gaming (almost a year) due to life, and plan to resume weekend gaming soon. For the same reason, I have been scouting these communities and threads for recommendations.
As of now, I zeroed down on the Mass Effect trilogy on the Steam Deck but I am also considering a second play through of Ghosts of Tsushima. I would prefer a light(er) game which is easy to get into and allow me to take breaks as I don’t think I will be able to pull off hour long sessions initially.
I like when a game isn't deliberately wasting your time.
Well said.
Also, PoE is a game that I have not visited in almost a decade. How is it now? When I played it last, it felt like Diablo 2 but with very little explicit story to experience (it had lore that one could discover). I gave up on the game after a few days since without a proper story, the grind got boring very quickly.
I agree with all of your points about Blasphemous, good and bad. I knew the games (both Blasphemous 1 and 2) received mediocre reviews, but I still purchased both together during a sale because I really liked its art and setting.
However, when I played Blasphemous early last year, I had just got back into the platformers genre after around a long break. I had just finished Hollow Knight (just the first ending or two, I didn't have the time or the patience to finish the other endings).
The wonderful art and interesting story did not alleviate the pains of the gameplay. Its contrast with Hollow Knight only made it worse. It was clunky, and the game seemed to (unintentionally) work against the player.
I did complete the first ending, as well as the first ending for the sequel. The mechanics of the sequel are a bit more forgiving, thankfully.
I still would not recommend the games, unless one really likes the art and setting of the games.
Also, thank you for introducing me to Mandragora: Whispers of the Witch Tree. I have bookmarked it, and hope to play it soon.
Truly a joke worth risking one’s life.