ZLUDA previously supported Intel GPUs, but not currently. It is possible to revive the Intel backend. The development team is focusing on high‑quality AMD GPU support and welcomes contributions.
Anyways, no actual AI company is going to buy $100M of AI cards just to run all of their software through an unfinished community made translation layer, no matter how good it becomes.
OneAPI is decent, but apparently usually fairly cumbersome to work with and people prefer to write software in cuda as it's the industry standard (and the standard in academia)
Intel's Gaudi 3 datacenter GPU from late 2024 advertises about 1800 tops in fp8, at 3.1 tops/w. Google's mid 2025 TPU v7 advertises 4600 tops fp8, at 4.7 tops/w. Which is a difference, but not that dramatic of one. The reason it is so small is that GPUs are basically TPUs already; almost as much die space as is allocated to actual shader units is allocated to matrix accelerators. I have heard anecdotally.
It's not even a pivot. They've been focusing on AI already. I'm sure they want it to seem like a pivot (and build up hype); the times before apparently just having the hardware and software wasn't enough. nobody cared when the gaudi cards came out, nobody uses sycl or onednn, etc
although I like a lot of what Valve does (I have a lot of Steam games, valve games, have a steam deck oled, use steamvr, etc) they are a fairly flawed company. sweeney is so great at shooting himself in the foot though that any opinion he has people will by default believe the opposite of (and probably should)
I doubt people favor the men's teams because they perform better, they're not even playing against women's leagues so viewers don't have an automatic comparison of performance. If every basketball player's free throw percentage went down by half, I don't think people would enjoy the sport that much less, because I think people care more about the rankings etc than the absolute value. So I think the problem is mostly that the men's teams came first and already built up a following, and it's more fun to follow a team with a bigger following, so everyone just follows the men's teams. There probably isn't that much of a solution to this, because even with some meta-classification thing like i'm proposing people might still mostly follow the top absolute performance league which would be mostly men (depending on how much of an advantage gender gives in a specific sport). in the ideal society where gender stops mattering as much, then it could become 'just another factor' like height and weight that the people in the leagues with less potential performance would have
i don't know, i don't think there is a perfect solution or even a very good solution
I think it was specifically when the subject of the sentence was not the most recent name that it seemed the most ambiguous.
As in "bob disliked joe because he ... " and if the context doesn't make it explicit who 'he' is then you just can't tell.
yeah, you could just use names when it might be ambiguous, which isn't all that often anyways, but i don't think pronouns really need to be that limited
just idle conversation tho because obviously replacing a language on demand requires a huge amount of effort which isn't going to happen anytime soon for such relatively little gain
Note that this was a 10% cut. Meta has a lot of staff. They are also slightly pivoting to AR glasses, as they say Ray-Ban Display sales are much higher than anticipated. I think they see their chance of cornering the VR market as gone (probably because of android xr) (see https://www.uploadvr.com/meta-pauses-third-party-horizon-os-headsets/ ) but think they have a chance to dominate AR glasses / wearables.
i have played halo infinite a lot (~200 hrs, not that much but my highest fps game) and the way its designed it always pairs me with people who are pretty evenly matched, with occasional ones outside of the norm. which is fine for moment-to-moment gameplay but takes away any sense of how good I actually am compared to the average (and any sense of progression that could come with that)
Note that many game studios prioritize consoles first and whatever room there is to turn up or down the settings is what makes it to the pc version. When benchmarking level performance targets they're going to use console hardware. They're selling it for the Xbox series S, so that's probably going to be what the devs are considering as the lower end of a decent experience. So that means that an a580, rx 6600, or 2060 super will be more than good enough. The series S only has 10 gb of shared cpu-gpu ram, so it will have to run on fairly limited ram as well.
Makes sense though, since it is the best image format that is actually supported. Probably the best overall outside of lossless now with tune=iq, idk about AV2, h265, or h266 tho.
The thing is, JXL has a lot of un-exploited potential for better encoding tools within the same codec, mostly from the fact that it has like 5 part time devs compared to the multi-company teams that AOM has.
JXL is coming very soon actually to Chrome, Firefox, and any up-to-date PDF viewer (they're adding it to the format)
Has support in eog, imageglass, whatever that foss galley app on Android is called, a lot of open source software, anything Apple (safari, iOS everywhere)
At the datacenter scale Gaudi 3 was pretty good, at least when it came out.