Every time people lament changes to the lore that amount to “not every member of species X is irredeemably evil” and claim the game is removing villains from it, I think how villains of so-caleld evil species fall into two cathegories: a) bland and boring and b)have something else, unrelated to their species going on for them, that makes them interesting.
I prefer humans to be weak so nobody chooses them. Want a lizardborn x orc cleric? Sure. Want a human fighter? Well, theeeese enemies have + x on these stats against humans.
Wow, what a hot take!
Why punish players that want to be a human?
Monster fucker from tumblr
Well hold on, maybe I wanna bottom…
Furry DM, pushing a fetish on their players.
" Dare you enter my magical realm?? "
Cuz they always are either elf or human and that is boring. Also, I’m one of those bastards who force the players to role play, yet I’m no maniac who forces them to poop and pee.
Boring to whom?
To me! I love having post apocalyptic settings where humans are nearly extinct because they were too weak to defend themselves.
One campaign I forced them to be human and they made it their own goal to eradicate all non-human humanoids from the Face of the world. Needless to say their creativity in overcoming their weaknesses was amazing.
Too weak? Nah, that’s just bad story telling. Humans aren’t weak, even if we’d lose a bare knuckle fight against most other animals. Tools will ALWAYS magnify strength far more than bestial fortitude even can.
At least make their downfall something more believable, like they were too prideful and arrogant to take a serious threat seriously until it was too late. Even if the mechanics of the loss involve humans being physically weaker, it cannot be the overarching “just because”.
It’s like Batman. Batman can take out most all of the others in the Justice League despite being “just a human”, in the right scenarios. Nobody likes a story where Batman is simply crushed by a superior force.