tigeruppercut@lemmy.zip to Games@sh.itjust.worksEnglish · 4 days agoWhy are modern games obsessed with parrying? | Semi-Ramblomaticyoutu.beexternal-linkmessage-square53fedilinkarrow-up1107arrow-down14file-text
arrow-up1103arrow-down1external-linkWhy are modern games obsessed with parrying? | Semi-Ramblomaticyoutu.betigeruppercut@lemmy.zip to Games@sh.itjust.worksEnglish · 4 days agomessage-square53fedilinkfile-text
minus-squaremindbleach@sh.itjust.workslinkfedilinkEnglisharrow-up2·3 days agoUltimate Doom didn’t even have i-frames. If two rockets arrive at your location, you just die. Of course, the game didn’t have jumping, either, and in most games that’s kind of a big deal.
Ultimate Doom didn’t even have i-frames. If two rockets arrive at your location, you just die.
Of course, the game didn’t have jumping, either, and in most games that’s kind of a big deal.