this week’s reading:

  • Zaleramancer@beehaw.org
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    2 days ago

    Having played for a day or so, I’m feeling better. Emerald Rogue is a fantastically well done total-conversion romhack. I really love the challenge it can offer, and how customizable that challenge is- you can adjust different facets of the game and it uses a lot of procedual generation to determine what kind of pokemon you have available and what the teams of the gym leaders are like.

    I know a nuzlocke isn’t to everyone’s taste, but it’s way less painful than I’m used to those being, primarily because you reach the level cap basically instantly and the process of learning moves has been so substantially improved I have a hard time imagining playing a normal pokemon game. There’s literally a UI element in your menu that lets you pull up all moves your pokemon could know by level-up at their current level and you can swap between them anytime between fights. This, paired with some tools for gathering information about the upcoming gym leader, offer a really satisfying experience for customizing your mons’ moveset for the fight.

    I am playing on a really high difficulty because success in this game is less important to me than the enjoyment of a real challenge, and the highest difficulty is balls hard. There’s a number of toggles that could make that easier, but I’m having fun as is!

    I love this romhack. <3

    • knokelmaat@beehaw.org
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      2 days ago

      How long is a run? I’ve been looking for a fun roguelike as an alternative to my slay the spire runs, this seems right up my alley!

      • Zaleramancer@beehaw.org
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        1 day ago

        Hmm, I often don’t pay attention, but it’s a bit long for me because I take a lot of time to check stats and moves. I’d say at least 4-6 hours per run, depending on how you’re playing? The default run is against eight gym leaders in a succession of increased difficulty, and you can get to them pretty fast depending on how you decide to route things.