I hate this >:( Let me exaplain myself. What I hate is that way that people see videogames, like, if you play something old you are stuck in the past, but hey! If you read a book that is 100yo or watch a movie that is 40yo it is okay! but if you play in atari, what are you? a caveman?
That stigma seems to be getting slightly better, but it’s always bothered me.
“OMG you’ve been playing that game for hours! Why don’t you go DO something! You’re rotting your brain!!” -Someone who’s about to sit in front of the TV until they fall asleep.
I just openly laughed right at them when I was told that, especially because my dad was no longer able to keep up with my math homework by the seventh grade.
These days I’m out on my own, with a house and a fiancée, still play video games as a primary hobby, and he’s a Trump voter in a shitty apartment that doesn’t talk about anything except crying about all the n[REDACTED]s and transes. One of us sure rotted his brain and I’m pretty confident saying it probably wasn’t me.
I’m kind of mixed on that depending on the game. In general I say I’d rather the kids play a game than watch a show because it’s interactive rather than just pushing mush into their face.
The other side though is how so many games (most notoriously mobile ones) are so keyed into scratching those little itches to keep someone playing for way longer than should be healthy.
I really miss the early mobile games days, when they were still experimenting with the format and you had games like Angry Birds, Infinity Blade, Peggle, and various Marble Madness or Monkey Ball clones, just for starters.
People were making games designed to be fun, and if they were addictive, it was because you were enjoying yourself. If you bought the game they didn’t care how addicted you got or not, only that you didn’t tell all your friends it sucked! Lol
Once it started taking notes from the casino industry, that was it. I don’t even open the Play Store anymore.
Just now had a thought: If places like Newgrounds or ArmorGames were pay to play for developers like the mainline mobile stores are, I bet we would have seen a lot more of that nonsense a lot sooner. (kongregate seems to serve a perfect example of this.)
I hate this >:( Let me exaplain myself. What I hate is that way that people see videogames, like, if you play something old you are stuck in the past, but hey! If you read a book that is 100yo or watch a movie that is 40yo it is okay! but if you play in atari, what are you? a caveman?
That stigma seems to be getting slightly better, but it’s always bothered me.
“OMG you’ve been playing that game for hours! Why don’t you go DO something! You’re rotting your brain!!” -Someone who’s about to sit in front of the TV until they fall asleep.
I just openly laughed right at them when I was told that, especially because my dad was no longer able to keep up with my math homework by the seventh grade.
These days I’m out on my own, with a house and a fiancée, still play video games as a primary hobby, and he’s a Trump voter in a shitty apartment that doesn’t talk about anything except crying about all the n[REDACTED]s and transes. One of us sure rotted his brain and I’m pretty confident saying it probably wasn’t me.
For a second I thought “he” was your fiancée. The trump voter. I was like “why would you marry a… Oh, he means his dad.”
I must not operate in those circles. I’ve never heard that before, but I’m also old and playing old games and fewer newer ones.
I’m kind of mixed on that depending on the game. In general I say I’d rather the kids play a game than watch a show because it’s interactive rather than just pushing mush into their face.
The other side though is how so many games (most notoriously mobile ones) are so keyed into scratching those little itches to keep someone playing for way longer than should be healthy.
I really miss the early mobile games days, when they were still experimenting with the format and you had games like Angry Birds, Infinity Blade, Peggle, and various Marble Madness or Monkey Ball clones, just for starters.
People were making games designed to be fun, and if they were addictive, it was because you were enjoying yourself. If you bought the game they didn’t care how addicted you got or not, only that you didn’t tell all your friends it sucked! Lol
Once it started taking notes from the casino industry, that was it. I don’t even open the Play Store anymore.
Just now had a thought: If places like Newgrounds or ArmorGames were pay to play for developers like the mainline mobile stores are, I bet we would have seen a lot more of that nonsense a lot sooner. (kongregate seems to serve a perfect example of this.)