nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 21 hours agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square18fedilinkarrow-up138arrow-down12
arrow-up136arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 21 hours agomessage-square18fedilink
minus-squareKichae@lemmy.calinkfedilinkEnglisharrow-up6·edit-27 hours agoAs if development teams choose their projects in publisher owned studios.
As if development teams choose their projects in publisher owned studios.