Where would you draw the line between cyberpunk and post-cyberpunk? (Do you think post-cyberpunk exists?)
Where would you draw the line between cyberpunk and post-cyberpunk? (Do you think post-cyberpunk exists?)
I have trouble understanding when a genre becomes "post-" so I'm curious what people here might think.
What cyberpunk work do you think moved us into post-cyberpunk? Is there one? Or is this "post-cyberpunk" stuff nonsense and it's all just cyberpunk?
I've heard an argument that Neal Stephenson's Snow Crash (1992) is post-cyberpunk because it's a satire of the cyberpunk genre, but I've heard the same thing said about Bruce Bethke's Headcrash (1995). And is satire of the original genre a requirement to move post- a genre?
I could see an argument that post-cyberpunk takes place in worlds that know what the modern-day internet looks like (with social media and disinformation) but I'm not sure if there's a cyberpunk work that really carries that flag. That is, I could see an argument for post-cyberpunk being a "refresh" of the 1980s cultural fears to fit our modern times, but I'm not sure if there's a work that ushered in this new genre. I've made the argument that Elysium updates cyberpunk with modern cultural fears, but I don't think it led to a wave of updated cyberpunk works (it was an outlier, not the progenitor of a new genre).
So what do you think? What requirements would you have for the cyberpunk genre to become post-cyberpunk? And does that cyberpunk work already exist?
(Note: for the picture in this post, I was trying to show the juxtaposition of "classic cyberpunk" vs "modern cyberpunk". I'm not arguing that Deus Ex is post-cyberpunk.)